Games:
Posts from March 2009
House of the Dead: Overkill
Classic zombie shooting comes to the Wii.
There are three arcade gaming genres that I care for. Arcade platformers, vertical shooters and anything that involves a bloody big gun.
The ‘story’: Take two blaxploitation cops, Special Agent G and Detective Washington, and give them a vocabulary of mainly expletives. Pop up increasingly gory hand cannon fodder every second or so and… and, erm, well that’s it.
This one really isn’t for kids. Although the blood and guts is normal fare for a game like this, the swearing in the game is really over the top.
Utterly brilliant ‘on-rails’ shooting fun.
If you really want the full on arcade effect (minus any meaningful recoil from the Wii remote), then buy a HOTD Hand Cannon. Forget the Wii Zapper it just doesn’t cut it in HOTD land. In gleaming white, the Hand Cannon is immense, really big, you know, Dirty Harry-esque.
It’s quite light without the remote plugged in, but once it is and the nunchuk is cabled down the back of the gun handle, it’s pretty well balanced and weighted. It also brings a smile to your face. You big kid.
A good successor to the Namco G Con 2 Light Gun.
Dreamcast Twin Sticks
Having played Virtual On Oratorio Tangram (VOOT) with a pad on the DC, and finding it almost impossible to control, maybe it’s time for some Twin Sticks.
It’s really that hard. Unplayable.
I only wish that the Sega Dreamcast Twin Sticks weren’t so damn expensive. You could almost buy some used HAPP or Sanwa (for that authentic Japanese feel) 8 way trigger sticks and knock up a control panel yourself for the 80-100 quid that these are going for on ebay.
Another option maybe to graft some hand grip assemblies on to a pair of Ultimarc UltraStic 360s and run with a map via NullDC.
It’s a fantastic looking game, especially when run through the VGA box (well cable in my case).
Dreamcast bar-top cab
Take a DC, an old CRT monitor and a couple of joysicks to create a successor to the Vectrex?
I always wanted a Vectrex.
Released in November 1982 at a price of $199 (200 quid!); as far as I was concerned, this was as space aged as things got.
Unlike other video game consoles, which connected to televisions and rendered raster graphics, the Vectrex dan integrated vector monitor which displayed vector graphics. The monochrome Vectrex used screen overlays to give the illusion of colour. I can remember playing monochrome raster games in the arcade that used the same style gels. At the time, many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games such as Space Wars and Armor Attack.
There was no way that I was ever going to be able to afford one on my pocket money and paper round pay. I’ve only ever seen one once, and it didn’t work.
Move on over a quarter of a century, and I think I could build something similar using an old Sega Dreamcast, a couple of DC Arcade Sticks (I only have one at present), and a Dell 19” CRT monitor. If the monitor was rotated (“Tate”, as it’s known as), it would be able to handle the dozen or so DC games (mainly vertical shooters, e.g. Ikaruga, Under Defeat), that support tate vertical output. Add an RGB cable and the picture looks fantastic.
Why not use an LCD panel? The Dreamcast will output VGA (640x480), but getting hold of a monitor with VGA resolution is pretty difficult and the interpolation on a 1024 or 1280 resolution screen would look awful.
MAME is also available for the Dreamcast. I last tried it out years ago, and can’t remember if it too allows a rotated mode. It would be great if it does. Donkey kong and Xevious anyone?
Or maybe I should encase the monitor and console so that it could be easily rotated to allow for both vertical and horizontal gameplay?



